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Vlad Pislaru
Trevor Schentag
Andrea Senyk
Julie Leblanc
INFLUENCES ON THE FANTASY GENRE
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Influences on the fantasy genre
The enormous popularity of Tolkien's epic saga greatly expanded the demand for
fantasy fiction
. Largely thanks to
The Lord of the Rings,
the genre flowered throughout the 1960s. Many other books in a broadly similar vein have subsequently been published, including the
Earthsea
books of
Ursula K. Le Guin
,
The Riftwar Saga
by
Raymond Feist
,
The Belgariad
by
David Eddings
,
The Sword of Shannara
by
Terry Brooks
, the
Thomas Covenant
novels
of
Stephen R. Donaldson
; the "
Wheel of Time
" books of
Robert Jordan
, and, in the case of the
Gormenghast
books by
Mervyn Peake
and
The Worm Ouroboros
by
E. R. Eddison
, rediscovered.
With a significant overlapping of their respective followings, there has been and still is extensive cross-pollination of influence between the fantasy and science fiction genres. In this way, the work also had an influence upon such
science fiction
authors as
Frank Herbert
and
Arthur C. Clarke
[
53
[[
http://en.wikipedia.org/wiki/Lord_of_the_ring#cite_note-52
|]]] and filmmakers such as
George Lucas
.
[
54
[[
http://en.wikipedia.org/wiki/Lord_of_the_ring#cite_note-53
|]]]
It is often assumed
[
clarification needed
]
to have strongly influenced the role-playing game (RPG) industry which achieved popularity in the 1970s with
Dungeons & Dragons
, a game which features many races found in
The Lord of the Rings,
most notably
halflings
(another term for hobbits), elves, dwarves,
half-elves
,
orcs
, and dragons. However,
Gary Gygax
, lead designer of the game, maintained that he was influenced very little by
The Lord of the Rings
, stating that he included these elements as a marketing move to draw on the popularity the work enjoyed at the time he was developing the game.
[
55
[[
http://en.wikipedia.org/wiki/Lord_of_the_ring#cite_note-54
|]]] Many also believe
[
clarification needed
]
that some popular video games have been influenced by the legacy of
The Lord of the Rings
, with titles such as
Ultima
,
EverQuest
, and the
Warcraft
series, but moreover the '
Elder Scrolls
" series of games
[
56
[[
http://en.wikipedia.org/wiki/Lord_of_the_ring#cite_note-55
|]]] as well as, quite naturally,
video games set in Middle-earth
itself.
As in all artistic fields, a great many lesser derivatives of the more prominent works appeared. The term "Tolkienesque" is used in the genre to refer to the oft-used and abused storyline of
The Lord of the Rings
: a group of adventurers embarking on a quest to save a magical fantasy world from the armies of an evil
dark lord
, and is a testament to how much the popularity of these books has increased, since many critics initially decried it as being "
Wagner
for children" (a reference to
Der Ring des Nibelungen
) — an especially interesting commentary in light of a possible interpretation of the novel as a Christian response to Wagner.
[
57
[[
http://en.wikipedia.org/wiki/Lord_of_the_ring#cite_note-56
|]]] The book also helped popularize alternative spellings for the plurals of
elf
and
dwarf
(using -
ves
instead of -
fs
).
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The enormous popularity of Tolkien's epic saga greatly expanded the demand for fantasy fiction. Largely thanks to The Lord of the Rings, the genre flowered throughout the 1960s. Many other books in a broadly similar vein have subsequently been published, including the Earthsea books of Ursula K. Le Guin, The Riftwar Saga by Raymond Feist, The Belgariad by David Eddings, The Sword of Shannara by Terry Brooks, the Thomas Covenant novels of Stephen R. Donaldson; the "Wheel of Time" books of Robert Jordan, and, in the case of the Gormenghast books by Mervyn Peake and The Worm Ouroboros by E. R. Eddison, rediscovered.
With a significant overlapping of their respective followings, there has been and still is extensive cross-pollination of influence between the fantasy and science fiction genres. In this way, the work also had an influence upon such science fiction authors as Frank Herbert and Arthur C. Clarke[53[[http://en.wikipedia.org/wiki/Lord_of_the_ring#cite_note-52|]]] and filmmakers such as George Lucas.[54[[http://en.wikipedia.org/wiki/Lord_of_the_ring#cite_note-53|]]]
It is often assumed[clarification needed] to have strongly influenced the role-playing game (RPG) industry which achieved popularity in the 1970s with Dungeons & Dragons, a game which features many races found in The Lord of the Rings, most notably halflings (another term for hobbits), elves, dwarves, half-elves, orcs, and dragons. However, Gary Gygax, lead designer of the game, maintained that he was influenced very little by The Lord of the Rings, stating that he included these elements as a marketing move to draw on the popularity the work enjoyed at the time he was developing the game.[55[[http://en.wikipedia.org/wiki/Lord_of_the_ring#cite_note-54|]]] Many also believe[clarification needed] that some popular video games have been influenced by the legacy of The Lord of the Rings, with titles such as Ultima, EverQuest, and the Warcraft series, but moreover the 'Elder Scrolls" series of games[56[[http://en.wikipedia.org/wiki/Lord_of_the_ring#cite_note-55|]]] as well as, quite naturally, video games set in Middle-earth itself.
As in all artistic fields, a great many lesser derivatives of the more prominent works appeared. The term "Tolkienesque" is used in the genre to refer to the oft-used and abused storyline of The Lord of the Rings: a group of adventurers embarking on a quest to save a magical fantasy world from the armies of an evil dark lord, and is a testament to how much the popularity of these books has increased, since many critics initially decried it as being "Wagner for children" (a reference to Der Ring des Nibelungen) — an especially interesting commentary in light of a possible interpretation of the novel as a Christian response to Wagner.[57[[http://en.wikipedia.org/wiki/Lord_of_the_ring#cite_note-56|]]] The book also helped popularize alternative spellings for the plurals of elf and dwarf (using -ves instead of -fs).